Code we work with

Chapter 1: Introduction

  1. Forest
  2. Blue sky
  3. Nebula

Chapter 2: Shapes

  1. A box
  2. A box as an entity: W-A-S-D
  3. A segmented circle
  4. Over the Azores
  5. A box as an entity
  6. A sphere brick texture
  7. A subsphere of mars

Chapter 3: Boolean operations and shapes

  1. A sphere in a cube
  2. A cube in a cube
  3. Intersecting plane
  4. Three planes intersecting
  5. A-frame logo
  6. Combining objects by multiplying colors
  7. A sphere and plane 1
  8. A sphere and plane 2
  9. A sphere and plane 3

Chapter 4: Moving shapes

  1. Revisiting A box
  2. A-box translation
  3. Translating colors
  4. Rotation
  5. Multiple rotations
  6. Platonic solids
  7. Cube rotating in a sphere
  8. Spinning mars
  9. Multi spinning mars
  10. Mars narrow spin
  11. Spinning mars
  12. Mars wide spin
  13. Mars narrow spin
  14. Mars rotating while spinning

Chapter 5: Defining A-frame components

  1. A box events in the Console
  2. Click event test
  3. Hello world
  4. Changing a cube's rotation
  5. Click Platonic solids

Chapter 6: Lights, camera, action

  1. Ambient light
  2. Directional light
  3. Directional light moving target
  4. Ambient and directional light
  5. A camera
  6. Events in a camera
  7. Camera with W-A-S-D controls
  8. Move camera on key-down
  9. Earth spin and orbit
  10. Lights, camera, rotation

Chapter 7: Landing on mars

  1. A ball dropping
  2. Click to sart ball drop
  3. A space ship
  4. A ship moving
  5. A space ship
  6. A ship hard landing