Code we work with
Chapter 1: Introduction
- Forest
- Blue sky
- Nebula
Chapter 2: Shapes
- A box
- A box as an entity: W-A-S-D
- A segmented circle
- Over the Azores
- A box as an entity
- A sphere brick texture
- A subsphere of mars
Chapter 3: Boolean operations and shapes
- A sphere in a cube
- A cube in a cube
- Intersecting plane
- Three planes intersecting
- A-frame logo
- Combining objects by multiplying colors
- A sphere and plane 1
- A sphere and plane 2
- A sphere and plane 3
Chapter 4: Moving shapes
- Revisiting A box
- A-box translation
- Translating colors
- Rotation
- Multiple rotations
- Platonic solids
- Cube rotating in a sphere
- Spinning mars
- Multi spinning mars
- Mars narrow spin
- Spinning mars
- Mars wide spin
- Mars narrow spin
- Mars rotating while spinning
Chapter 5: Defining A-frame components
- A box events in the Console
- Click event test
- Hello world
- Changing a cube's rotation
- Click Platonic solids
Chapter 6: Lights, camera, action
- Ambient light
- Directional light
- Directional light moving target
- Ambient and directional light
- A camera
- Events in a camera
- Camera with W-A-S-D controls
- Move camera on key-down
- Earth spin and orbit
- Lights, camera, rotation
Chapter 7: Landing on mars
- A ball dropping
- Click to sart ball drop
- A space ship
- A ship moving
- A space ship
- A ship hard landing